Features
mathgraphicsopenglheader-only
Pros and Cons
Ventajas
- + API identical to GLSL
- + Header-only (easy integration)
- + Extensive math functionality
- + Used with OpenGL, Vulkan, DirectX
- + Well documented
Desventajas
- - Not SIMD optimized by default
- - Can be slower than Eigen for heavy algebra
- - Graphics only (not general purpose)
Use Cases
- Game development with OpenGL/Vulkan
- 3D graphics and rendering
- Camera transformations
- Simple physics simulations
- Shaders and visual effects